----------------------------------------------------------------------------
--	Ranked Matchmaking AI v1.3 New Structure
--	Author: adamqqq		Email:adamqqq@163.com
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")

local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
	return
end

local Talents = {}
local Abilities = {}
local AbilitiesReal = {}

ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)

local AbilityToLevelUp =
{
	Abilities[3],
	Abilities[2],
	Abilities[3],
	Abilities[1],
	Abilities[3],
	Abilities[4],
	Abilities[3],
	Abilities[2],
	Abilities[2],
	"talent",
	Abilities[2],
	Abilities[4],
	Abilities[1],
	Abilities[1],
	"talent",
	Abilities[1],
	"nil",
	Abilities[4],
	"nil",
	"talent",
	"nil",
	"nil",
	"nil",
	"nil",
	"talent",
}
local TalentTree = {
	function()
		return Talents[2]
	end,
	function()
		return Talents[3]
	end,
	function()
		return Talents[6]
	end,
	function()
		return Talents[7]
	end
}

-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)

function BuybackUsageThink()
	ability_item_usage_generic.BuybackUsageThink();
end

function CourierUsageThink()
	ability_item_usage_generic.CourierUsageThink();
end

function AbilityLevelUpThink()
	ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end

--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled

function GetComboDamage()
	return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end

function GetComboMana()
	return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end

Consider[1] = function() --Target Ability Example
	local abilityNumber = 1
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = ability:GetCastRange();
	local Damage = ability:GetAbilityDamage();
	local CastPoint = ability:GetCastPoint()
	local Radius = ability:GetAOERadius()


	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	--------------------------------------
	-- Global high-priorty usage
	--------------------------------------
	-- Check for a channeling enemy
	for _, npcEnemy in pairs(enemys) do
		if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
		then
			return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation()
		end
	end

	--Try to kill enemy hero
	if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
	then
		if (WeakestEnemy ~= nil)
		then
			if (CanCast[abilityNumber](WeakestEnemy))
			then
				if (
					HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
						(
						HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
							npcBot:GetMana() > ComboMana))
				then
					return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
				end
			end
		end
	end

	-- If we're in a teamfight, use it on the scariest enemy
	local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
	if (#tableNearbyAttackingAlliedHeroes >= 2)
	then

		local npcMostDangerousEnemy = nil;
		local nMostDangerousDamage = 0;

		for _, npcEnemy in pairs(enemys) do
			if (CanCast[abilityNumber](npcEnemy))
			then
				local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
				if (Damage2 > nMostDangerousDamage)
				then
					nMostDangerousDamage = Damage2;
					npcMostDangerousEnemy = npcEnemy;
				end
			end
		end

		if (npcMostDangerousEnemy ~= nil)
		then
			return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
		end
	end
	--------------------------------------
	-- Mode based usage
	--------------------------------------
	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
	then
		for _, npcEnemy in pairs(enemys) do
			if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange)
			then
				if (CanCast[abilityNumber](npcEnemy))
				then
					return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
				end
			end
		end
	end

	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
		if (locationAoE.count >= 2)
		then
			return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
		end

		local npcEnemy = npcBot:GetTarget();

		if (npcEnemy ~= nil)
		then
			if (enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
			then
				return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

Consider[2] = function()
	local abilityNumber = 2
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() or AbilityExtensions:CannotTeleport(npcBot) then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = math.min(ability:GetCastRange(), 1600)
	local Damage = ability:GetAbilityDamage();


	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	local towers = npcBot:GetNearbyTowers(1000, true)

	-- Check for a channeling enemy
	for _, npcEnemy in pairs(enemys) do
		if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy) and AbilitiesReal[1]:IsFullyCastable())
		then
			return BOT_ACTION_DESIRE_HIGH, npcEnemy
		end
	end


	--try to kill enemy hero
	if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
	then
		if (WeakestEnemy ~= nil)
		then
			if (CanCast[abilityNumber](WeakestEnemy))
			then
				if (
					HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_PHYSICAL) or
						(
						HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
							npcBot:GetMana() > ComboMana) and npcBot:GetMana() > ComboMana and #allys + 1 >= #enemys)
				then
					return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
				end
			end
		end
	end
	--------------------------------------
	-- Mode based usage
	--------------------------------------
	--[[]If my mana is enough,use it at enemy
	if ( npcBot:GetActiveMode() == BOT_MODE_LANING and (towers==nil or #towers==0)) 
	then
		if(ManaPercentage>0.4 or npcBot:GetMana()>ComboMana)
		then
			if (WeakestEnemy~=nil)
			then
				if ( CanCast[abilityNumber]( WeakestEnemy ) )
				then
					return BOT_ACTION_DESIRE_LOW,WeakestEnemy;
				end
			end
		end
	end]]

	--protect myself
	if ((npcBot:WasRecentlyDamagedByAnyHero(5) and npcBot:GetActiveMode() == BOT_MODE_RETREAT))
	then
		local allydistance = npcBot:DistanceFromFountain()
		local npcEnemy
		for _, tempEnemy in pairs(allys) do
			tempdistance = tempEnemy:DistanceFromFountain()
			if (tempdistance < allydistance)
			then
				npcEnemy = tempEnemy
				allydistance = tempdistance
			end
		end
		if (npcEnemy ~= nil)
		then
			if (CanCast[abilityNumber](npcEnemy))
			then
				return BOT_ACTION_DESIRE_HIGH, npcEnemy
			end
		end
	end

	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local npcEnemy = npcBot:GetTarget();

		if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana and #allys >= #enemys)
		then
			if (npcEnemy ~= nil)
			then
				if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
				then
					return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
				end
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

Consider[3] = function() --Target Ability Example
	local abilityNumber = 3
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = ability:GetCastRange();
	local Damage = ability:GetAbilityDamage();
	local CastPoint = ability:GetCastPoint()
	local Radius = ability:GetAOERadius()

	local HeroHealth = 10000
	local CreepHealth = 10000
	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	--------------------------------------
	-- Global high-priorty usage
	--------------------------------------

	--Try to kill enemy hero
	if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
	then
		if (WeakestEnemy ~= nil)
		then
			if (CanCast[abilityNumber](WeakestEnemy))
			then
				if (
					HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
						(
						HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
							npcBot:GetMana() > ComboMana))
				then
					return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
				end
			end
		end
	end

	-- If we're in a teamfight, use it on the scariest enemy
	local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
	if (#tableNearbyAttackingAlliedHeroes >= 2)
	then

		local npcMostDangerousEnemy = nil;
		local nMostDangerousDamage = 0;

		for _, npcEnemy in pairs(enemys) do
			if (CanCast[abilityNumber](npcEnemy))
			then
				local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
				if (Damage2 > nMostDangerousDamage)
				then
					nMostDangerousDamage = Damage2;
					npcMostDangerousEnemy = npcEnemy;
				end
			end
		end

		if (npcMostDangerousEnemy ~= nil)
		then
			return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
		end
	end
	--------------------------------------
	-- Mode based usage
	--------------------------------------

	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
		if (locationAoE.count >= 2)
		then
			return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
		end

		local npcEnemy = npcBot:GetTarget();

		if (npcEnemy ~= nil)
		then
			if (enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
			then
				return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint + 0.5);
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

Consider[4] = function()
	-- copied from bane_nightmare
	local abilityNumber = 4
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = ability:GetCastRange();
	local Damage = ability:GetAbilityDamage();
	local CastPoint = ability:GetCastPoint();

	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
	local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
	--------------------------------------
	-- Global high-priorty usage
	--------------------------------------
	-- Check for a channeling enemy
	for _, npcEnemy in pairs(enemys) do
		if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
		then
			return BOT_ACTION_DESIRE_HIGH, npcEnemy
		end
	end

	-- If we're in a teamfight, use it on the scariest enemy
	local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
	if (#tableNearbyAttackingAlliedHeroes >= 2)
	then

		local npcMostDangerousEnemy = nil;
		local nMostDangerousDamage = 0;

		for _, npcEnemy in pairs(enemys) do
			local allys2 = npcEnemy:GetNearbyHeroes(600, true, BOT_MODE_NONE);
			if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and allys2 ~= nil and #allys2 == 0)
			then
				local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
				if (Damage2 > nMostDangerousDamage)
				then
					nMostDangerousDamage = Damage2;
					npcMostDangerousEnemy = npcEnemy;
				end
			end
		end

		if (npcMostDangerousEnemy ~= nil)
		then
			return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
		end
	end
	--------------------------------------
	-- Mode based usage
	--------------------------------------
	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
	then
		for _, npcEnemy in pairs(enemys) do
			local allys2 = npcEnemy:GetNearbyHeroes(600, true, BOT_MODE_NONE);
			if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) and allys2 ~= nil and #allys2 == 0)
			then
				if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
				then
					return BOT_ACTION_DESIRE_HIGH, npcEnemy;
				end
			end
		end
	end

	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local npcEnemy = npcBot:GetTarget();
		local allys2
		local allys3
		if (npcEnemy ~= nil)
		then
			allys2 = npcEnemy:GetNearbyHeroes(600, true, BOT_MODE_NONE);
			allys3 = npcEnemy:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
			if allys2 == nil then allys2 = {} end
			if allys3 == nil then allys3 = {} end
		end

		if (npcEnemy ~= nil and #allys2 < #allys3)
		then
			if (
				CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
					GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
			then
				return BOT_ACTION_DESIRE_MODERATE, npcEnemy
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0
end

--Consider[5]=function()
--
--	local abilityNumber=5
--	--------------------------------------
--	-- Generic Variable Setting
--	--------------------------------------
--	local ability=AbilitiesReal[abilityNumber];
--
--	if not ability:IsFullyCastable() then
--		return BOT_ACTION_DESIRE_NONE, 0;
--	end
--
--	local CastRange = ability:GetCastRange();
--	local Radius = ability:GetAOERadius()
--
--	local HeroHealth=10000
--	local CreepHealth=10000
--	local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
--	local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
--	local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
--	local linears=GetLinearProjectiles()
--	if(npcBot:GetActiveMode() == BOT_MODE_RETREAT and #enemys>=1)
--	then
--		for _,linear in pairs(linears)
--		do
--			if(GetTeamForPlayer(linear.playerid)~=GetTeam() and GetUnitToLocationDistance(npcBot,linear.location)<=600)
--			then
--				return BOT_ACTION_DESIRE_HIGH+0.05
--			end
--		end
--	end
--	--------------------------------------
--	-- Global high-priorty usage
--	--------------------------------------
--	-- If we're in a teamfight, use it on the scariest enemy
--	local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
--	if ( #tableNearbyAttackingAlliedHeroes >= 2 )
--	then
--		if ( #enemys+#allys >= 6-2*HealthPercentage and #enemys>=2)
--		then
--			return BOT_ACTION_DESIRE_HIGH
--		end
--	end
--
--	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
--	if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
--	then
--		if ( npcBot:WasRecentlyDamagedByAnyHero(2) )
--		then
--			return BOT_ACTION_DESIRE_MODERATE-0.05
--		end
--	end
--
--	-- If we're going after someone
--	if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
--		 npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
--		 npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
--		 npcBot:GetActiveMode() == BOT_MODE_ATTACK )
--	then
--		local npcEnemy = npcBot:GetTarget();
--
--		if ( npcEnemy ~= nil )
--		then
--			if ( npcEnemy:GetHealth()<=npcEnemy:GetActualIncomingDamage(npcBot:GetOffensivePower(),DAMAGE_TYPE_MAGICAL) and GetUnitToUnitDistance(npcEnemy,npcBot)<=Radius-200)
--			then
--				return BOT_ACTION_DESIRE_MODERATE
--			end
--		end
--	end
--
--	return BOT_ACTION_DESIRE_NONE;
--
--end

AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()

	-- Check if we're already using an ability
	if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
	then
		return
	end

	ComboMana = GetComboMana()
	AttackRange = npcBot:GetAttackRange()
	ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
	HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()

	cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
	---------------------------------debug--------------------------------------------
	if (debugmode == true)
	then
		ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
	end
	ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end

function CourierUsageThink()
	ability_item_usage_generic.CourierUsageThink()
end
